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TAMARELLE-WEBER ALEXANDRE
Game designer / Level designer / Tech Designer
Game Jam and stealth

During the game jam organised by the school for the Master's programs in Game Programming, Game Art, and Game Design, it was the first time I had worked in a team of more than ten people, even though it was for a short project. After establishing all the main aspects of the game, my primary role was level design and mentoring alongside the other game designer on the team.
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